Music for screen, games, and tabletop

Themes, cues, and atmosphere, written to picture or to brief and delivered as audio you can use, with stems if you need them.

Recent tracks

How this differs from a concert commission

The conversation at the start is the same one: the world, the mood, where a cue sits, and what it has to do. What changes is what arrives at the end of it.

  • Finished audio rather than notation; WAV or MP3, cut to picture or at the length you need
  • Stems for the mix, and loop points if a game engine wants them
  • A licence agreed up front: what you may use it for, on what platforms, and for how long

Everything else works the way a concert commission does, including hearing the music while it can still change.

For games and tabletop

A game plays its music for as long as the player stays, so its cues are written to loop. The join is part of the score, and the loop points are set to the sample, so there is no gap or click when it comes round. Music that follows the action comes as cues that hand over to each other: a battle, for example, as an intro, a loop that runs for as long as the fight lasts, and a victory sting.

You get the files in the format your engine or player wants, with the loop points written down so they can be set once and left.

For film and TV

A scene is scored to picture: the music follows the cut, and the cue is delivered at the length of the scene, with stems so the mix can sit under the dialogue.

Discuss a project

Tell me about your project

Commissions, transcription, and arranging enquiries all start the same way. I reply within two working days.